Shared Core Addon

InterfaceKit

AI UI & HUD Design Toolkit for Game Interfaces

From health bars and minimaps to full menu systems and responsive theming — production-ready UI tools that work inside your engine.

32 Tools
6 Categories
Responsive Layouts
UE5 + Unity Cross-Engine

Tool Categories

32 MCP tools organized across 6 categories covering the complete game UI and HUD design pipeline.

HUD System

7 tools
  • Health & stamina bar generation
  • Minimap & world-space radar setup
  • Compass with landmark markers
  • Objective markers & waypoint system
  • Damage indicators & hit direction feedback, ammo counters & crosshair variants

Menu System

6 tools
  • Main menu with background & transitions
  • Pause menu with resume & settings links
  • Settings screens (graphics, audio, controls)
  • Loading screens with progress feedback
  • Splash screens & animated credits roll

Widget Library

5 tools
  • Buttons with hover, press & disabled states
  • Sliders with value display & step controls
  • Toggles & radio button groups
  • Dropdown menus with search & scroll
  • Progress bars with animated fill states

Layout Engine

5 tools
  • Flexible grid & stack panel systems
  • Anchor point & offset configuration
  • Responsive scaling for multiple resolutions
  • Safe zone handling for TV & console output
  • Aspect ratio management & letterbox modes

Theming

4 tools
  • Color scheme & palette definition
  • Font family management & fallback chains
  • Icon pack integration & sprite atlas setup
  • Style inheritance & override hierarchies
  • Dark/light mode switching with live preview
UI Design Pipeline

Every Pixel Intentional

Design and implement game interfaces with AI that understands layout, hierarchy, and player experience. From a single health bar to a full menu system — InterfaceKit handles the structure so you can focus on feel.

H

HUD Builder

Generate complete HUD layouts with health bars, minimaps, ammo counters, and objective markers wired to your game logic.

M

Menu Designer

Scaffold full menu hierarchies including main menu, pause, settings, and loading screens with navigation flow built in.

T

Theme Engine

Define centralized color palettes, font stacks, and icon sets. Apply themes globally or per-screen with style inheritance.

UI System Features

  • 7 HUD elements generated from a single prompt
  • Full menu hierarchy with transitions and focus management
  • Reusable widget library with consistent styling
  • Responsive layouts for 720p through 4K and ultrawide
  • Safe zone and TV overscan handling built in
  • Centralized theming with per-widget style overrides
  • AccessKit integration for WCAG-compliant UI output

Integration Pipeline

InterfaceKit connects to the full Forge ecosystem for a complete interface design workflow.

1

InterfaceKit

Design HUDs, menus, widgets, layouts, and color themes for your game

2

MotionLab

Add animation curves, transitions, and feedback motion to UI elements

3

AccessKit

Apply colorblind modes, font scaling, and WCAG contrast compliance

4

Ship It

Polished, accessible interfaces that feel native across all platforms

Pricing

$29.99 Personal / $39.99 Professional. Included in The Forge Complete ($249).

Add-on

$29.99 / $39.99

One-time, requires BlueprintForge

The Forge Complete

$249

Everything included

Start Designing UI

27 UI design tools. HUD elements, menu systems, widget library, responsive layouts, and theming. All inside your game engine.