NEW Part of the Forge Creative & Engineering Suite

InputKit

Build Complete Input Systems Inside Your Game Engine

Support every controller from HOTAS and steering wheels to gamepads and flight yokes — with force feedback, MFD display output, auto-generated rebinding UI, and preset sharing across UE5 and Unity.

52 Tools
10 Categories
HOTAS + Wheels
Force Feedback

Input Pipeline

From device detection to shipping configs in one integrated toolkit.

Detect Device Scan
Profile Load + Configure
Map Bind Inputs
Calibrate Dead Zones
Output FFB + MFD
Ship Export Presets

Tool Categories

52 tools organized across 10 input system categories. Support every controller out of the box.

1

Device Discovery

5 tools — Scan, identify, and monitor connected input devices
DeviceScan
DeviceIdentify
DeviceInfo
DeviceMonitor
DevicePlatformCaps
2

Device Profiles

4 tools — Load, create, and manage controller profiles
ProfileLoad
ProfileCreate
ProfileEdit
ProfileList
3

Input Mapping

5 tools — Create and export input action bindings
MappingCreate
MappingEdit
MappingExportEnhanced
MappingExportLegacy
MappingExportRawInput (UE5)
4

Rebinding

5 tools — Runtime rebinding capture and persistence
RebindStart
RebindLoad
RebindSave
RebindCancel
RebindReset
5

Display Output

6 tools — MFD and external screen output management
DisplayConnect
DisplayDisconnect
DisplaySendPage
DisplaySetPage
DisplayTelemetry
DisplayList
6

Force Feedback

4 tools — Haptic and force feedback effect control
ForceConnect
ForcePlay
ForceStop
ForceConfig
7

UI Generation

4 tools — Auto-generated input configuration screens
UIGenRebindScreen
UIGenAxisVisualizer
UIGenButtonTester
UIGenInputOverlay
8

Calibration

4 tools — Axis calibration, dead zones, and curve tuning
CalibrationStart
CalibrationApply
CalibrationPreview
CalibrationReset
9

Presets

4 tools — Save, load, and share input configurations
PresetSave
PresetLoad
PresetList
PresetDelete
10

Session

4 tools — Session state management, import, and export
SessionStatus
SessionExport
SessionImport
SessionReset

Core Features

InputKit provides everything you need to build professional input systems for any controller type.

Universal Device Support

Every Controller Type

HOTAS Throttle + joystick axis mapping and hat switches
Wheels Steering, pedal clusters, and sequential shifters
Flight Yokes Dual-axis yoke with lever quadrant support
Gamepads XInput and DualSense with gyro and touchpad
KBM Keyboard and mouse with DPI-aware sensitivity

Force Feedback & MFD

Haptic Output + External Displays

FFB Effects Spring, damper, friction, and custom forces
Haptics Gamepad rumble and trigger resistance curves
MFD Pages Push pages to Logitech and Cougar displays
Telemetry Stream live data to external MFD screens
Hot Config Adjust FFB intensity and gain at runtime

Auto-Generated UI

Instant Settings Screens

Rebind Screen Full rebinding menu from your mapping data
Axis Visualizer Real-time axis response curve display
Button Tester Interactive button state diagnostic overlay
Input Overlay On-screen controller state for streaming
Calibration UI Guided dead zone and curve wizard

Calibration & Presets

Tune and Share Configs

Dead Zones Per-axis inner and outer dead zone config
Response Curves Linear, exponential, and custom curve types
Preset Export JSON presets for community sharing
Preset Import Load community or team presets instantly
Session State Full session snapshot and restore
Cross-Engine Input Toolkit

Built for UE5 & Unity

InputKit integrates directly into your game engine's input stack. All tools generate native engine assets — Enhanced Input Actions for UE5, InputSystem bindings for Unity.

  • UE5 Enhanced Input + Legacy Input export
  • Unity New Input System binding generation
  • Platform-aware device capability detection
  • Auto-generated rebinding UI widgets
  • JSON preset export for cross-project sharing

Perfect For

SIM
Flight & Racing Sims

Full HOTAS, yoke, and wheel support with force feedback, MFD output, and precision dead zone calibration for hardcore sim enthusiasts.

ACT
Action & Adventure

Gamepad and KBM rebinding, rumble effects, on-screen input overlays, and preset sharing for console-style action games.

PRO
Accessible Input Design

Complete rebinding, alternative device profiles, sensitivity curves, and exportable presets for accessibility-first input configuration.

Pricing

$39.99 Personal / $49.99 Professional. Included in The Forge Complete ($249).

Add-on

$39.99 / $49.99

One-time, requires Pro

The Forge Complete

$249

Everything included

Start Building

46 input tools. 10 system categories. Every controller supported. Build the ultimate input experience with InputKit.