Key Features
24 MCP tools organized across 5 categories covering the complete HUD prototyping and planning pipeline.
Prototype Before You Build
HudForge focuses on the planning phase of HUD design. Wireframe your layouts, test element placement, and preview scaling across resolutions — all before writing a single line of UI code.
Describe Your HUD
Tell HudForge what elements you need — health bars, minimap, crosshair, inventory grid — and it generates a layout plan.
Preview & Iterate
See wireframes of your HUD at different resolutions. Adjust positioning, sizing, and element priority without touching code.
Export to Engine
Once your HUD plan is finalized, export the layout spec to UE5 UMG or Unity UI Toolkit for implementation.
HUD Planning Features
- ✓ Health, mana, and stamina bar templates with multiple styles
- ✓ Minimap configuration with zoom, rotation, and marker support
- ✓ Crosshair designer with bloom, spread, and hit feedback
- ✓ Inventory grid layout with slot sizing and drag zones
- ✓ Responsive scaling from 720p through 4K and ultrawide
- ✓ Notification and toast system with priority stacking
- ✓ HUD element animation preview with timing curves
Integration Pipeline
HudForge connects to the full Forge ecosystem for a complete HUD design-to-implementation workflow.
HudForge
Plan HUD layouts, prototype elements, and preview responsive scaling
InterfaceKit
Implement HUD designs as production widgets with full styling
MotionLab
Add animation curves, transitions, and feedback motion to HUD elements
Ship It
Polished, responsive HUDs that feel native across all platforms
Get HudForge
Included in Shipyard and AssemblyLine suites, or available as a standalone addon.
Suite Access
Shipyard
or AssemblyLine — includes HudForge
Standalone Addon
Add-on
Available individually
Start Prototyping HUDs
24 HUD planning tools. Health bars, minimaps, crosshairs, inventory grids, notifications, and responsive scaling. All inside your game engine.