GitForge
Version control integration for game projects. Git operations, branching strategies, merge conflict resolution, repository management, and team collaboration — all from within the editor.
Key Features
31 tools organized across 5 specialized domains for complete version control management inside your game engine.
Repository Management
7 tools- Repository initialization & cloning
- Remote management (add, remove, fetch)
- .gitignore templates for game projects
- Repository status & health checks
- Submodule management
Branch Management
7 tools- Create, switch & delete branches
- Merge & rebase operations
- Branch comparison & visualization
- Branching strategy templates
- Stash management
Commit & History
6 tools- Commit history visualization
- Interactive staging & commit
- AI-generated commit messages
- Blame & annotation views
- Tag & release management
Conflict Resolution
5 tools- Merge conflict detection & resolution
- Diff visualization for Blueprint files
- Three-way merge tools
- Binary asset conflict handling
- Conflict prevention strategies
LFS & Collaboration
6 tools- LFS tracking for game assets
- Pull request management
- Team collaboration workflows
- Code review integration
- File locking for binary assets
Available In
Suites & Addon- AssemblyLine suite
- GameLab suite
- Standalone addon purchase
- Personal & Team licenses
How It Works
GitForge integrates directly into your editor workflow. No terminal required — manage your entire Git lifecycle through AI-powered tools.
Initialize
Set up repos with game-optimized .gitignore templates and LFS tracking rules for large assets like textures, meshes, and audio files.
Branch & Commit
Create feature branches, stage changes, and commit with AI-generated messages — all through natural language commands in the editor.
Collaborate
Manage pull requests, resolve merge conflicts with Blueprint-aware diff tools, and coordinate with your team without leaving the editor.
Ready to forge your version control?
GitForge brings full Git integration directly into your game engine editor. Stop context-switching to the terminal — manage your entire repository from one place.