Part of the GamePlan Addon Family

CombatKit

AI-Powered Combat & RPG System Design

From damage formulas to encounter waves — design deep, balanced combat systems in minutes with AI-driven tools that understand RPG design patterns.

See It In Action

Screenshots coming soon — plugin is in final testing.

Screenshot: CombatKit primary tool in UE5
Screenshot: CombatKit primary tool in Unity
35 Tools
7 Categories
Status Effects Key Feature
UE5 + Unity Cross-Engine

Tool Categories

35 MCP tools organized across 7 categories covering the full combat design lifecycle from class archetypes to balance analysis.

Class System

6 tools
  • Class archetypes and role definitions
  • Stat distributions per class
  • Class progression and leveling curves
  • Multiclass rule configuration
  • Role synergy and balance checks

Abilities

6 tools
  • Ability creation and parameter tuning
  • Cooldown and resource cost systems
  • Targeting modes and range definitions
  • Combo chain and sequence rules
  • Ultimate ability and charge mechanics

Damage System

5 tools
  • Damage formula creation and validation
  • Elemental damage type definitions
  • Critical hit and multiplier systems
  • Resistance and mitigation calculations
  • DPS analysis and comparison tools

Status Effects

5 tools
  • Buff and debuff creation frameworks
  • Stacking rules and cap definitions
  • Duration and refresh mechanics
  • Immunity and cleanse conditions
  • Visual indicator and FX metadata

Skill Trees

5 tools
  • Tree layout and node graph design
  • Unlock conditions and prerequisites
  • Respec system configuration
  • Specialization path branching
  • Cross-skill synergy detection

Encounter Design

4 tools
  • Wave spawning and pacing logic
  • Boss phase and threshold triggers
  • Difficulty scaling and modifiers
  • Arena trigger and event scripting
  • Reinforcement and retreat patterns

Balance Analysis

4 tools
  • Stat curve analysis across levels
  • Time-to-kill (TTK) simulation
  • Power budget tracking per class
  • Matchup matrix generation
  • Outlier detection and rebalance suggestions
Combat System Architecture

AI-Powered Combat Design

Design deep, balanced combat systems where every variable is intentional. AI helps you model damage curves, validate skill synergies, and craft encounters that challenge players without feeling unfair.

D

Damage Formula Engine

Build and validate damage formulas with elemental interactions, armor penetration, and level-scaling factors baked in from day one.

S

Skill Tree Builder

Lay out branching specialization trees with unlock prerequisites, point costs, and cross-skill synergy detection built into the editor.

E

Encounter Designer

Script multi-phase boss encounters with conditional triggers, wave reinforcements, and difficulty-scaling parameters that adapt to player skill.

Combat System Features

  • Full RPG stat system with derived attributes and level curves
  • Elemental damage type matrix with resistances and vulnerabilities
  • Stackable status effects with priority and cleanse rules
  • TTK simulation across class matchups at every level bracket
  • Combo and ability chaining with interrupt and cancel windows
  • Encounter wave scripting with spawn weights and budgets
  • Power budget analysis across all classes and gear tiers

Integration Pipeline

CombatKit connects to the GamePlan ecosystem for a complete game development workflow.

1

CombatKit

Design classes, abilities, damage formulas, and encounter waves

2

GamePlan

Integrate combat into game rules, player systems, and level flow

3

StoryWorks

Tie combat to story beats, faction consequences, and quest triggers

4

Ship It

Balance, playtest, and publish your game with LaunchPad

Pricing

$29.99 Personal / $39.99 Professional. Included in The Forge Complete ($249).

Add-on

$29.99 / $39.99

One-time, requires BlueprintForge

The Forge Complete

$249

Everything included

Start Designing Combat

35 combat design tools. AI-powered balance analysis. Deep RPG systems. All inside your game engine.